PhD Projects

  • bdas

    Graphical Passwords

    Graphical Passwords are a form of user authentication that claim to be more usable and secure than alphanuermic passwords.  This project reports empirical work that explores the vulnerability of graphical passwords to emerging threats such as shoulder...
    Paul Dunphy, January 4, 2012
  • User-centred security for electronic voting systems and "informal" voting

    I’m working on user-centered security for electronic voting systems.Electronic voting is an area of research that has recently seen many advances in its mathematical and cryptographic foundation, but research is needed to identify the critical aspect...
    Vasilis Vlachokyriakos, January 3, 2012
  • Physical Video Games and Board Game Interfaces

    I am working on interface designs for video games and board games across many different genres and game play styles. Video games are inherently interactive yet modern input controllers are physically static and generalised to allow for a wide range of ...
    Tom Smith, October 26, 2011
  • chi_mysteries11

    Digital Mysteries (Digital Tabletops and Collaborative Learning)

    Digital mysteries, is based on the mysteries paper-based learning technique. The design process, the design choices, and the implementation framework are all grounded in theories of both collaborative interaction and learning. The hypothesis was that, ...
    Ahmed Kharrufa, August 23, 2011
  • Pilgrims circumambulating the Kaaba

    Supporting Crowds using Augmented Signage

    I'm working on interface designs for dynamic situated displays that are meant to support a large crowd of people in a variety of contexts. One specific application scenario I am investigating is how dynamic situated displays can be used to help pilgrim...
    Fathi Ali Hamhoum, August 11, 2011
  • Ambient Kitchen

    Measuring Cooking Competence

    Lack of cooking competence is often a reason of a poor diet. In this project I aim to find an objective measure of peoples cooking competence using the ambient kitchen. This information can be used to provide personalised and situated support to help t...
    Jurgen Wagner, August 11, 2011
  • SneseCam worn around neck

    Life Logging

    This project aims to collect data about people’s daily life experiences through different digital devices. One such digital device is SenseCam which automatically captures images every 30 seconds. It combines sensors with conventional camera
    Esmail Mohamed, August 11, 2011
  • Engaging Older Adults and People with Dementia in the Design of Digital Technologies

    My PhD focused on participatory design techniques that would engage older people with dementia in the design of digital technologies. I recruited and worked with numerous older adults and people with dementia and developed technological prototypes in r...
    Stephen Lindsay, August 11, 2011
  • Collaborative Reading on Multi-Touch and Multi-user Digital Tabletop Displays.

    Jaber Maslamani (ECLS), Digital Institute. This study reports on the design, implementation, and evaluation of a digital collaborative Strategic reading (DCSR) application with regard to its effectiveness for ESL (English as a Second Language) readi...
    John Shearer, Philip Heslop, August 10, 2011
  • oldman

    Quantifying Human Motion for Medical Applications using Pervasive Sensors

    Often already relatively simple methods suffice to perform high accuracy activity recognition based on sensors such as accelerometers and gyroscopes. Therefore activity segmentation, i.e. the extraction of continuous sequences of a specific activity, i...
    Nils Hammerla, March 22, 2011
  • IMG_0540

    Expressive Interaction

    Expression, “the action of making known one's thoughts or feelings”, relates to the conveyance of ideas and emotion through the manipulation of a medium. In music for example, expression inhabits the nuances of a performance and is often associated...
    Jonathan Hook, March 22, 2011
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    Soundtrack Controlled Cinematographic Systems - CineJack

    CineJack is an audio-visual software package for musicians. While visuals may make up for a lack of performance, the software mains purpose is to allow the musicians to see live visuals that respond directly to their playing and to see how this instruc...
    Guy Schofield, March 22, 2011
  • THINKINGOBJECTS_POSTER

    Designing Technology to Support Mental Wellbeing

    This PhD explores the role of digital technology and interaction design in supporting the well-being of individuals’ suffering from mental illness such as clinical depression, borderline personality disorders or dementia. It aims to supplement existi...
    Anja Thieme, March 22, 2011
  • security

    User-centred Privacy and Security.

    The front door of many security conscious systems involves the process of user authentication: where the user must provide credentials to prove their right of access to a system.  The most ubiquitous implementation of this on the world wide web involv...
    Paul Dunphy, March 14, 2011
  • Ola

    Digital Technology in Play Therapy with Children

    The purpose of this research is to investigate how children and play therapists could use digital technology at different stages of play therapy. The study also aims to establish a para­digm of understanding as to what the advantages and barriers are ...
    Olga Pykhtina, February 25, 2011
  • sensor_knife

    Human Activity Recognition for Pervasive Interaction

    In this project, I’ve developed a Human Activity Recognition (HAR) framework using sensors embedded into kitchen utensils. The first version of HAR framework, Slice&Dice, has been developed to detect 11 low-level, fine-grained food preparation ac...
    Cuong Pham, February 18, 2011
  • dd

    Persuasive Interaction Design in Pervasive Environments

    Diet and nutritional intake are a major contributing factor to ill health and premature death, which are directly attributed to the food we eat. It is widely accepted that meals prepared from fresh ingredients are nutritionally healthier than ready-mad...
    Jack Weeden, February 15, 2011
  • Suitcase

    Design Led Inquiry Supporting Immigrant Life-Stories

    The research project is an exploratory study of connection, transition and reflection through technologies about the future with immigrant communities in Newcastle. The research seeks to explore how the future is articulated through the experience of p...
    Rachel Clarke, February 15, 2011
  • Pen Table

    Co-Located Collaborative Writing Using Digital Tabletops

    The research focuses on the facilitation of collaborative writing using technology afforded by digital tabletops, from use as a learning platform for writing skills for "novice" students, up to being a collaborative tool for "expert" adult writers. As ...
    Philip Heslop, February 15, 2011
  • IMG_09431-300x200

    Interaction Design for Live Events

    Live events offer a unique domain for interaction design and research. Many of these environments involve large complex tasks, performed by teams containing a range of skills and experience. In practice, events are time critical, cognitively intensive and have a far reaching effect on many different people in their audiences.
    Tom Bartindale, February 15, 2011