- For the KITE (Keeping in Touch Every Day) project, we developed two prototype devices in collaboration with two people with dementia and their carers. The devices were intended to assist the particular individuals involved in the project in the maintenance of solitary activities outside the house and help alleviate fears they or their carers may ...The use of autonomous behaviour in Tangible User Interfaces can potentially create a compelling and new kind of interaction between humans and computers. I motivate this argument by reviewing related research, which indicates that people are engaged by apparently autonomous behaviours in tangible objects and apply rules of social behaviour towards these smart objects. I ...Older people are accounting for an increasingly higher percentage of the UK’s population, with life expectancy rising at an unprecedented rate and predictions that by 2033, 25% of the population will be over 65 years old. The Lifelong Health and Wellbeing programme was set up in order to meet the challenges and make the most ...This project aims to develop an experiential approach to designing meaningful artefacts through 3D technology for technological empowerment and education. By augmenting and customising objects, the DIY community has shown how individual expression can create a stronger personal attachment to a material object than a purely digitally fabricated one. Meanwhile, online modelling software, personal fabrication, and ...This project explores approach that allows designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and with little modification to an object’s physical design. With our approach, a designer simply attaches or embeds small three-axis wireless accelerometer modules into the moving parts of a 3D ...People with dementia commonly experience memory problems. A concern for both them and their carers, therefore, is that they will become lost while out alone. While not unreasonable, this can prevent the maintenance of healthy, useful and enjoyable practices that people with mild to moderate dementia are often otherwise capable of carrying out, such as ...
- The aim of this project was to understand the changes in motor skill that take place during the early phases of learning a new fine motor skill task. For this project specifically, that motor skill was suturing, which we measured by attaching sensors to the surgical suturing instruments that the participants (medical students) used, in ...The sociologist Johan Huizinga argues that play is the basis for all ritual, myth, art and wisdom, and as our working lives become entwined with our social lives the boundary between work and play is increasingly blurred. This space offers unique opportunities for research and in designing digital technology for the experience of play we ...ACM TVX
Wednesday 25th of June
9am - 12amRewired State Parliament Hackathon kicked off Parliament week with a two day hack weekend on the 16th and 17th of November Hub Westminster (http://westminster.impacthub.net/). The weekend attracted some of the best developers and designers from across the UK to build prototype apps using government data sets in an informal and fun hack day setting. A team of PhD ...Current approaches to assessing a person’s social wellbeing generally rely on subjective retrospective judgments by the person themselves at the time of the assessment. As part of the MRC-funded Monitoring Device to Objectively Assess Psychosocial Impairment project we are developing a Wearable Acoustic Monitor (WAM), a wrist-worn device that records levels of social interaction of ...User Experience (UX) is a complex but promising concept in the field of Human-Computer Interaction (HCI). More research is now being focused on Quality of Experience (QoE), and there are calls for the development of more natural, easy-to-use interfaces and new ways for people to interact with technology. The aim of this project is to identify ...
- The School in the Cloud combines SOLEs and the Granny Cloud together through seven experimental facilities funded by the TED prize. In addition, countless teachers around the world are using SOLEs in various forms. Made by Many developed the first version of the website for the School in the Cloud project, which is expected to ...FlirtBar is a set of beer mats and an interactive bar. The mats have white spots (fiducial markers) printed on their underside so that cameras under the surface of the bar are able to detect and track them. Once detected, the mats are randomly assigned a “personality” and can then interact with each other: pre-programmed ...#NewsHack is a BBC Connected Studios hack day where digital tinkerers and open data advocates are invited to create hacks within 24 hours. Culture Lab’s team consisted of Andrew Garbett, Tom Bartindale, Sebastian Mellor, Jan Kučera who hacked away using BBC, TheyWorkForYou, Yahoo! and Twitter API’s to create NewsDrop (http://hack.sbl.io/) National news coverage of Parliamentary debate is ...The CraftCube initiative presented new and exciting ways of displaying, interpreting and accessing contemporary craft with a focus on new technology. The aim of the research-based CraftCube series was to champion and expose to a broader audience practice-based research that explored the boundaries of contemporary craft and its relationship with digital technology. The freestanding CraftCube ...The state of the health of Britain’s population and the ways medical professionals are expected to respond to health issues have changed drastically in the sixty years since the NHS was set up. Older people often have multiple health issues rather than one illness, while the number of people with chronic illnesses has increased. Commercially ...Video is the most popular media format, and the potential value hidden in the tens of millions of hours of footage in the world’s media archives is enormous. However, such a great volume of footage also means that it is very difficult to search within it for anything specific. In order to facilitate access, archive ...This Creative Exchange project explored how situating digital fabrication within a souvenir-making activity can enrich audience experiences of cultural events and engage visitors in discussion and reflection upon their experiences. Giving the visitor the possibility to reflect on their experience also enabled the arts organisation to gather valuable insight into their audiences’ experience allowing them to ...Try clicking here for more contentTry clicking here for more content
WelcomeWe are an interaction design and ubiquitous computing research group based in Culture Lab, Newcastle University. Established in 2008, the group is led by Patrick Olivier and has a core team of around sixty researchers. Our work focuses on the experience-centred design of digital technology and applied challenges in ubiquitous computing. Many members of the group originate from a disciplines outside computer science, including psychology, electronic engineering, sociology, clinical sciences, education, design and fine art.
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