- A film competition and community filmmaking project, which will use prototype filmmaking methods developed as part of the CX Participatory Production Technologies project. This project comprises two main goals. Firstly, it is part of an ongoing conservation effort to protect the red squirrel. By raising awareness of the issues facing the species in the UK, this project ...User Experience (UX) is a complex but promising concept in the field of Human-Computer Interaction (HCI). More research is now being focused on Quality of Experience (QoE), and there are calls for the development of more natural, easy-to-use interfaces and new ways for people to interact with technology. The aim of this project is to identify ...In this project, we developed a Human Activity Recognition (HAR) framework using sensors embedded into kitchen utensils. The first version of HAR framework, Slice&Dice, was developed to detect 11 low-level, fine-grained food preparation activities using modified Wii Remotes integrated into three knives and one serving spoon. This was followed by the real-time version of HAR, ...TangiSoft was a hybrid of a physical and soft keyboard, intended to combine the advantages of both. It was designed for use with a digital tabletop, specifically for applications that require high mobility and frequent switching between text entry and other tasks. The device was a piece of paper with a printed keyboard. It was developed ...Through sensors worn on the body or embedded into objects of daily use we can infer the activities performed by a subject. Extracting the characteristics of the data collected by these sensors, i.e. how these activities were performed, would be beneficial to a variety of applications, such as rehabilitation, pain therapy, sports and professional training ...Tune Table was a multi-touch interactive installation designed in conjunction with BBC Research and installed in the Sage Gateshead during BBC Radio 3’s Free Thinking Festival of Ideas in 2010. It was a way of introducing tangible and collaborative control to the live audio domain, allowing users to assume the role of music producers by ...StoryCrate was designed in collaboration with BBC Research & Development and is a production tool for use during television filming. Its primary aim is to provide an overall status indicator for the production, which anyone on the team can access at any time. StoryCrate consists of a high-resolution tangible display built into a portable flight case, ...
- Performing arts use motion-capture tools for activities ranging from live productions to creative screen-bound works, choreographic notation and archiving. These activities have shaped original interdisciplinary platforms, combining artistic performance skills with research from sectors such as biomechanics, sensor development, information processing and display. While captured human movement data could be theoretically interesting to a variety ...ACM TVX
Wednesday 25th of June
9am - 12amDigital resources are powerful tools that can aid in the process of community building. In this project, we are exploring the ways in which trust (and legacies of mistrust) can lead to social exclusion and power imbalances within minority communities in the UK. While many of these issues have been examined separately, no previous research has examined ...Digital voting is used in a variety of contexts from politics to mundane everyday decisions. One of the motivations underlying many group decision-making systems is the promotion of participation, yet there is little research that explores how features of digital voting systems can be designed to facilitate this, other than providing multiple voting channels. The shift ...While multi-touch technology would at first appear to dispense with any need for it, a computer mouse has benefits that a touch-screen cannot offer. It allows for functions such as scrolling with less movement of the hands, and enables users to click on targets with a higher degree of accuracy. We therefore developed SurfaceMouse, a ...Although the potential of digital technology to assist older people and people with cognitive and physical impairments is huge, often technology is not designed in a way that fully takes into account the needs of these groups in terms of how accessible it will be. The VERITAS project’s aim is that future ICT products and ...
- Livestock are a key component in the Human food-chain. Ensuring their wellbeing is therefore of critical importance. In today’s food aware society, maintaining the highest levels of animal welfare is a top priority of food producers. Animals whose health and welfare is compromised display patterns of abnormal behaviour even though they might appear physically well. This project ...Stories Table was a creative writing-based interactive art installation that we built for the Sage Gateshead. We used a short-throw projector and a repurposed table from the Art Therapy project. The installation contained a number of pieces of creative writing by schoolchildren, as well as audio content. Users interacted with the table using small, themed ...The Spheres of Wellbeing are a set artefacts specifically designed for a group of six women who live in the medium secure services of a forensic hospital in the UK. These women present a very vulnerable group due to the severity of their mental health problems, extremely challenging behaviors and their motivational difficulties to engage in ...Sundroids was a series of workshops developed with secondary schools to explore solar electronic kits and kinetic sculpture. A design team of artists, engineers, and education researchers from University of Bremen, and Culture Lab worked together with a sustainable environmental and arts education facility in rural County Durham between June and October 2010. Existing and ...The Lovers’ Box is a digital artefact designed to engage couples in reflections on their relationship. Users open their personalised wooden box with a key that they then place on an RFID reader inside to play a recorded message. This can be anything the couples want: a video, a slideshow, an audio message and so ...We gave postcards to the people involved in the participatory design aspect of “New Approaches to Banking for the Older Old”. These cards posed a question about a specific scenario relating to banking, inspired by some of the points raised during the interview stage. On the other side of the postcard was space to draw a ...Technology can be of great assistance in leading an active and independent life. However, ICT development often fails to take into consideration the needs of some groups, such as older people and those with disabilities. The AEGIS project (Assisting the Elderly and Disabled Generation using a Behavior Modelling Intelligent System) is attempting to develop an ...Try clicking here for more contentTry clicking here for more content
WelcomeWe are an interaction design and ubiquitous computing research group based in Culture Lab, Newcastle University. Established in 2008, the group is led by Patrick Olivier and has a core team of around sixty researchers. Our work focuses on the experience-centred design of digital technology and applied challenges in ubiquitous computing. Many members of the group originate from a disciplines outside computer science, including psychology, electronic engineering, sociology, clinical sciences, education, design and fine art.
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