- Through sensors worn on the body or embedded into objects of daily use we can infer the activities performed by a subject. Extracting the characteristics of the data collected by these sensors, i.e. how these activities were performed, would be benefi...Pamper is the early stage of a study about wellbeing and self-care and its conceptual departure point is the pelvic floor muscles. It looks into gracing agefully by designing workouts to work the most intimate parts of the female body. It is a series o...The CraftCube initiative presented new and exciting ways of displaying, interpreting and accessing contemporary craft with a focus on new technology. The aim of the research-based CraftCube series was to champion and expose to a broader audience practice-...StoryCrate was designed in collaboration with BBC Research & Development and is a production tool for use during television filming. Its primary aim is to provide an overall status indicator for the production, which anyone on the team can access at a...The Net Neighbours scheme, which ran throughout 2005, involved local volunteers shopping online for older people, creating an opportunity for intergenerational friendship through the provision of this service. The Landscapes of Cross-Generational Engageme...An ageing population and a rise in dementia among the older community mean that it is becoming increasingly important for people who are designing digital technologies to engage older people in the process. However, it is rare in the field of HCI for rese...Video is the most popular media format, and the potential value hidden in the tens of millions of hours of footage in the world’s media archives is enormous. However, such a great volume of footage also means that it is very difficult to search within...
- In the research stage of the “New Approaches to Banking for the Older Old” project, we conducted interviews with people aged eighty and upwards to understand the ways they managed their finances and any struggles they had with aspects of the current syste...The prolonged nature of chronic illnesses means that those who suffer from them, as well as those close to them such as family members, must have an understanding of and learn to manage the symptoms to allow them to maintain a good quality of life. The ai...Designing Pleasurable Products and Interfaces
Tuesday 3rd of September
12am - 12amChronic illnesses are now the leading cause of death in both developing and developed countries. While the UK and India have very different practices and structures for healthcare delivery, the effective management of chronic illness is a priority for bot...E-science experiments often require large amounts of computing power and storage resources to facilitate them, and much research has gone into providing software and hardware for these high-end needs. However, once these systems have produced data sets, t...Currently, we do not know much about what it is like for young people with physical disabilities to transition into adolescence, how a physical disability can interact with their changing body and complicate societal assumptions about how an adolescent lo...
- Many therapies available to combat mental illnesses such as clinical depression, borderline personality disorder or dementia are intended to combat negative symptoms. For this PhD, we posit that we can complement these existing healthcare practices with d...Experience-centred design has focused on enriching emotional and relational aspects of technology use in people’s everyday lives. However, recent research in designing for sensitive areas of human experience has also focused on technology use in difficult...Date: January 2012 - July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Business School). Collaborators: Mark Blythe (Northumbria University) ...Embodied conversation agents (ECAs) are virtual humans that are able to converse with people by producing and responding to verbal and non-verbal communication, including varied facial expressions, hand gestures and other body language. Since face-to-face...This research project involves the design and development of a sensing infrastructure that consists of networked physical (e.g. presence sensors, power consumption sensors) and virtual (e.g. calendar and room booking sensors, application usage sensors) se...Participatory processes of narrating and sharing personal stories can provide powerful platforms for dialogue, reflection and enquiry among different communities and social groups, about the places they inhabit. How can these processes, stories and narrat...Performing arts use motion-capture tools for activities ranging from live productions to creative screen-bound works, choreographic notation and archiving. These activities have shaped original interdisciplinary platforms, combining artistic performan...Try clicking here for more contentTry clicking here for more content
WelcomeWe are an interaction design and ubiquitous computing research group based in Culture Lab, Newcastle University. Established in 2008, the group is led by Patrick Olivier and has a core team of around sixty researchers. Our work focuses on the experience-centred design of digital technology and applied challenges in ubiquitous computing. Many members of the group originate from a disciplines outside computer science, including psychology, electronic engineering, sociology, clinical sciences, education, design and fine art.
Selected Media Visit Our Channel