- Parshiya is an ancient word that means to be part of a group, family, community, or collective. The photo-parshiya is a digital photo-album designed to support the sharing of cultural heritage in an international women’s centre in the UK. It can be held like a book and is portable or can be docked as a ...Appropriate language development is an important outcome of early-life development, significantly impacting outcomes both during childhood and later life. For example, it can result in children being slower to use words and, later, put sentences together. This can continue as a child begins school, hampering reading skills, classroom performance, and ability to socialise and make ...Digital portraits is a workshop process developed to explore the presentation of self using digital media. Participants are given portrait packs with inspiration tokens to generate ideas on the things that are valuable in their lives, including objects, places, people and sensory experiences. Participants then take part in workshops to create short video portraits using ...I am working on interface designs for video games and board games across many different genres and game play styles. Video games are inherently interactive, yet modern input controllers are physically static and generalised to allow for a wide range of game genres to be played with them. This makes them jacks of all trades ...Livestock are a key component in the Human food-chain. Ensuring their wellbeing is therefore of critical importance. In today’s food aware society, maintaining the highest levels of animal welfare is a top priority of food producers. Animals whose health and welfare is compromised display patterns of abnormal behaviour even though they might appear physically well. This project ...The Nightingallery was an interactive musical installation featuring an animatronic bird. Members of the public were encouraged to approach and talk to the bird. The human voice was processed and then used to drive a synthesiser that meant the bird could talk back, both by mimicking the participant in bird song and by adding its ...We have been working with local women and community breastfeeding groups to create a breastfeeding mapping mobile application called FeedFinder. In our initial design work we found that women had felt trapped in their house in the early days of having a baby partly because they were unsure where had good facilities for breastfeeding when ...
- The use of autonomous behaviour in Tangible User Interfaces can potentially create a compelling and new kind of interaction between humans and computers. I motivate this argument by reviewing related research, which indicates that people are engaged by apparently autonomous behaviours in tangible objects and apply rules of social behaviour towards these smart objects. I ...Date: January 2012 – July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Business School). Collaborators: Mark Blythe (Northumbria University) The easy copying and sharing of digital files presents profound challenges for creative industries. In the context of digital art, such as that of British artist David Hockney, traditional notions of a signed original or even a ...ACM TVX
Wednesday 25th of June
9am - 12amOften, high accuracy activity recognition can be performed using relatively simple methods, such as through the use of sensors like accelerometers and gyroscopes. This means that activity segmentation, meaning the extraction of continuous sequences of a specific activity, is readily available for many applications. However, so far there has been relatively little work into the ...Following the success of the “Language Learning in the Wild” project, which used the Ambient Kitchen as a platform for Task-Based Learning of French, we began working with the School of Education, Communication and Language Sciences on a broader European kitchen, partnering with four other universities across the continent. As well as incorporating five new ...In the research stage of the “New Approaches to Banking for the Older Old” project, we conducted interviews with people aged eighty and upwards to understand the ways they managed their finances and any struggles they had with aspects of the current system. A concern that continually came up was that the banks would stop allowing people ...
- Older people face a number of issues that may impact upon their emotional or physical wellbeing, such as difficulty living independently. The number of people aged 60 and over has tripled over the last fifty years and is expected to more than triple again in the coming fifty years. Digital technology has also developed rapidly ...The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place ...Embodied conversation agents (ECAs) are virtual humans that are able to converse with people by producing and responding to verbal and non-verbal communication, including varied facial expressions, hand gestures and other body language. Since face-to-face communication is a highly efficient means of interaction, ECAs are a promising technology with which users can enter into dialogues ...Digital resources are powerful tools that can aid in the process of community building. In this project, we are exploring the ways in which trust (and legacies of mistrust) can lead to social exclusion and power imbalances within minority communities in the UK. While many of these issues have been examined separately, no previous research has examined ...Parkinson’s disease (PD) is a progressive neurological condition affecting up to 10 million people worldwide. It manifests itself in motor symptoms including rigidity, tremor and bradykinesia, or slowness of movement. These affect an individuals balance, gait, arm and facial movements. In this project we are collaborating with people with Parkinson’s to explore how Google’s Glass ...While meant to increase security, complex PIN and password systems routinely force people to compromise sensitive information. While conducting research for the New Approaches to Banking for the Older Old project, many interviewees said that, though they were aware of the security risk, they kept written records of PINs and passwords due to difficulty remembering them. The ...This AHRC funded, 18 month project explores the 60 000 item archive of Bloodaxe Books, one of the most eminent and innovative contemporary poetry publishers in the world. This collaborative project involving the Digital Interaction group, the department of English Language and Linguistics (with the Newcastle Centre for Literary Arts) and Bloodaxe Books themselves, explores ...Try clicking here for more contentTry clicking here for more content
WelcomeWe are an interaction design and ubiquitous computing research group based in Culture Lab, Newcastle University. Established in 2008, the group is led by Patrick Olivier and has a core team of around sixty researchers. Our work focuses on the experience-centred design of digital technology and applied challenges in ubiquitous computing. Many members of the group originate from a disciplines outside computer science, including psychology, electronic engineering, sociology, clinical sciences, education, design and fine art.
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