- TouchBridge was an active tangible marker system for optical based multi-touch surfaces. It built on a previously proposed method of marker tracking based upon the augmentation of physical objects with IR Light Emitting Diodes (LEDs). In this previous method, the LEDs transmitted a modulated signal that was tracked by a camera; this signal was able ...During art therapy sessions, the therapist increases the level of art with which the client can engage if the client becomes distracted, thus bringing their focus back to the therapy. Dundee University developed a system that could monitor whether the client was becoming distracted or not. Simultaneously, we created a multi-touch table based on Frustrated ...This project builds on the Bespoke project, which resulted in the deployment of Viewpoint, a public voting device inspired by difficulties encountered when attempting to encourage residents in a Preston estate to voice their opinions. Many residents did not want to be identified as ‘busybodies’, while others felt disenfranchised and saw little reason to participate in ...Multi-touch displays offer a number of advantages over single-touch displays, such as enabling more than one person to use a device and allowing for multi-finger gestures. One kind of multi-touch technology uses infrared light (IR), which lies outside the visible spectrum and is unaffected by the light required for a display. A former major disadvantage ...User Experience (UX) is a complex but promising concept in the field of Human-Computer Interaction (HCI). More research is now being focused on Quality of Experience (QoE), and there are calls for the development of more natural, easy-to-use interfaces and new ways for people to interact with technology. The aim of this project is to identify ...In collaboration with Microsoft Research, we are developing and using .NET Gadgeteer in our own research, as well as running workshops, and developing new modules.Gait assessment techniques for post-operative and mobility-impaired patients generally involve the use of expensive clinic-based assessment technologies, utilising a range of gait analysis hardware (e.g. motion capture suites, force plates and pressure mats).The aim of ShoeMOTE was to develop a shoe-based mobility assessment system. The design incorporated pressure piezoelectric pressure and bend sensors, accelerometers, and ...
- Tales of I is a installation developed in collaboration with an adult mental health and learning disability development unit. Many residents of the unit have chronic dementia, and the room is intended to help trigger pleasant memories. Tales of I consists of two bespoke pieces of furniture, a wall cabinet and a television cabinet. The ...What is the use of an assistive technology if the people who could benefit from it are not in practise able to access it? For many people with disabilities, this is a particularly concerning problem, because they are not necessarily able to demonstrate that they have a legal right to use a given assistive technology ...TangiSoft was a hybrid of a physical and soft keyboard, intended to combine the advantages of both. It was designed for use with a digital tabletop, specifically for applications that require high mobility and frequent switching between text entry and other tasks. The device was a piece of paper with a printed keyboard. It was developed ...Currently, we do not know much about what it is like for young people with physical disabilities to transition into adolescence, how a physical disability can interact with their changing body and complicate societal assumptions about how an adolescent looks and behaves, and what all of this might mean for them. The project explores the embodied ...ACM TVX
Wednesday 25th of June
9am - 12amParticipatory processes of narrating and sharing personal stories can provide powerful platforms for dialogue, reflection and enquiry among different communities and social groups, about the places they inhabit. How can these processes, stories and narratives also play a role in driving civic action and shaping change? What methodologies, interventions and digital tools are available and what ...
- We have yet to experience a complete lifespan in the Digital Age, from conception to death in old age. Those who have grown up interacting with digital technology are still relatively young, whilst older technology adopters hold paper trails of memories. Also, we are yet to fully understand how social media posts from teenage years, ...For the KITE (Keeping in Touch Every Day) project, we developed two prototype devices in collaboration with two people with dementia and their carers. The devices were intended to assist the particular individuals involved in the project in the maintenance of solitary activities outside the house and help alleviate fears they or their carers may ...This study reports on the design, implementation, and evaluation of a digital collaborative Strategic reading (DCSR) application with regard to its effectiveness for ESL (English as a Second Language) reading. DCSR applications allow users to read collaboratively on multi-touch and multi-user digital tabletop displays, which support both face-to-face and computer-based interaction. The application created involves several ...The Development and Evaluation of a Peer Support System for Children and Young People with Type 1 DiabetesDiabetes is one of the most prevalent non-communicable diseases in the world today and numbers of affected individuals in the UK are predicted to rise, raising concerns not only for the health of the nation but also the capability of a healthcare system which is already at breaking point. Type 1 Diabetes is an auto-immune ...People with dementia commonly experience memory problems. A concern for both them and their carers, therefore, is that they will become lost while out alone. While not unreasonable, this can prevent the maintenance of healthy, useful and enjoyable practices that people with mild to moderate dementia are often otherwise capable of carrying out, such as ...Lighting and visuals in the form of projected video can greatly augment live music performances, and are becoming increasingly expected during performances in order to maintain the interest of the audience and to support an act’s identity. While advanced knowledge of programming is no longer required for musicians to be able to produce videos that ...The Art Therapy Easels followed on from the Art Therapy tables. Their development was a collaboration with Jesse Hoey at the University of Waterloo. The easels we developed were fully adjustable, with a high resolution, highly sensitive multi-touch screen based on Frustrated Total Internal Reflection (FTIR). Users could interact with this screen through both direct touch and the use of another ...Try clicking here for more contentTry clicking here for more content
WelcomeWe are an interaction design and ubiquitous computing research group based in Culture Lab, Newcastle University. Established in 2008, the group is led by Patrick Olivier and has a core team of around sixty researchers. Our work focuses on the experience-centred design of digital technology and applied challenges in ubiquitous computing. Many members of the group originate from a disciplines outside computer science, including psychology, electronic engineering, sociology, clinical sciences, education, design and fine art.
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